Author: Ian Story
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Working Together
Sometimes two or more characters team up to attempt a task. The character who’s leading the effort—or the one with the highest ability check modifier—uses their ability check modifier for the check. Each character involved in helping rolls a d20, and the leader uses the highest number among the results as their d20 roll for…
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Skills
Each ability covers a broad range of capabilities, including skills that a character or a monster can be proficient in. A skill represents a specific aspect of an ability score, and an individual’s proficiency in a skill demonstrates a focus on that aspect. (A character’s starting skill proficiencies are determined at character creation, and a…
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Proficiency Bonus
Characters have a proficiency bonus determined by level, as detailed in chapter 1. Monsters also have this bonus, which is incorporated in their stat blocks. The bonus is used in the rules on ability checks, saving throws, and attack rolls. Your proficiency bonus can’t be added to a single die roll or other number more…
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Ability Checks
An ability check tests a character’s or monster’s innate talent and training in an effort to overcome a challenge. The DM calls for an ability check when a character or monster attempts an action (other than an attack) that has a chance of failure and has interesting consequences for both success and failure. When the…
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Ability Scores and Modifiers
Each of a creature’s abilities has a score, a number that defines the magnitude of that ability. An ability score is not just a measure of innate capabilities, but also encompasses a creature’s training and competence in activities related to that ability. A score of 10 or 11 is the normal human average, but adventurers…
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Chapter 7: Using Ability Scores
Six abilities provide a quick description of every creature’s physical and metal characteristics: Is a character muscle-bound and insightful? Brilliant and charming? Nimble and hardy? Ability scores define these qualities—a creature’s assets as well as weaknesses. The three main rolls of the game—the ability check, the saving throw, and the attack roll—rely on the six…
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Fireball
3rd-level evocation Casting Time: 1 action (disruptable)Range: 150 feetComponents: V, S, M (a tiny ball of bat guano and sulfur)Duration: Instantaneous A bright streak flashes from your pointing finger to a point you choose within range then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot radius must make…