Category: Spells

  • Stupefy

    Stupefy Cantrip 1 (Spell, Enchantment, Incapacitation, Mental)Cast ◆◆ Verbal, Somatic, FocusRange 30 feet; Target one creature You overload the target’s thoughts, leaving them stunned and unable to act. The target must attempt a Will save.Success (+5) The target is unaffected.Success The target is stunned 1.Failure The target is stunned 7. If the target takes damage…

  • Hold Portal

    Hold Portal Cantrip 1 (Spell, Abjuration)Cast ◆◆ Verbal, Somatic, FocusRange 30 feet; Target one portalDuration sustained, up to 10 minutes You magically seal shut a door, gate, window, or shutter. The portal must be closed for this spell to work. As long as the portal is not lodged open and could normally be closed with…

  • Dispel Magic

    Dispel Magic Cantrip 1 (Spell, Abjuration)Cast ◆◆ Verbal, Somatic, FocusRange 60 feet; Target one ongoing spell within range, or one creature actively casting a spell You attempt to unravel the magic behind a spell. The target can be an ongoing spell, or you can target a caster as they attempt to cast a spell (via…

  • Disrupt Spell

    Disrupt Spell Cantrip 1 (Spell, Abjuration, Ward)Cast ⤾ SomaticTrigger a spell or magical effect targets a creature or square within this spell’s area.Area 10-ft emanation You attempt to disrupt the spell’s energy. Make a potency check (d20 + your level + your spellcasting ability modifier) against the caster’s spellcasting DC.Success (+5) The triggering spell or…

  • Deflect Missile

    Deflect Missile Cantrip 1 (Spell, Abjuration, Force)Cast ⤾ SomaticTrigger a thrown object or ranged weapon attack targets you or a creature within this spell’s area, or passes through the spell’s area.Area 10-ft emanation You create a shimmering field of force to deflect incoming projectiles off course. Until the start of your next turn, any attacks…

  • Icebind

    Icebind Spell 3 (Spell, Evocation, Cold)Cast ◆◆ Somatic, Material, FocusRange 60 feet; Area 20-foot diameter burst You create a burst of cold energy that coats creatures and objects in the area with formations of ice. The burst deals (1d6 per level) cold damage and each creature in the area must make a Fortitude save.Critical Success…

  • Frigid Darkness

    Frigid Darkness Spell 3 (Spell, Necromancy, Cold, Fear)Cast ◆◆ Verbal, Somatic, FocusRange 60 feet; Area 30-foot diameter burstDuration sustained, up to 10 minutes You create a zone of freezing mist that drains the life force from those who enter. The area is a Slow-Forming Hazard Zone: creatures that trigger the hazard take (1d6 per 4…

  • Grease

    Grease Cantrip 1 (Spell, Conjuration)Cast ◆◆ Verbal, Somatic, FocusRange 30 feet; Area 4 contiguous 5-foot squares, orTargets 1 unattended object or object held or worn by a willing creatureDuration 1 minute You conjure grease. Choose one of the following effects: Area All solid ground in the area is covered with slippery grease. Each creature standing…

  • Fire Blast

    Fire Blast Cantrip 1 (Spell, Evocation, Fire)Cast ◆◆ Verbal, Somatic, Material, FocusRange 60 feet; Area 5-foot square You hurl a ball of flame at the square, which pulses with heat before detonating in a blast of flame. You deal (1d6 per 2 levels) fire damage to any creatures in the initial square, with a basic…

  • Sleet Storm

    Sleet Storm Spell Level 6 (Spell, Conjuration, Cold)Cast ◆◆ Verbal, Somatic, Material, FocusRange 150 feet; Area 30-foot diameter cylinderDuration sustained up to 10 minutes You call down freezing rain and sleet in a 20-foot-tall cylinder. The ground in the area is covered with slick ice, making it difficult terrain. The area is a Hazardous Area:…