Author: Ian Story
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Icebind
Icebind Spell 3 (Spell, Evocation, Cold)Cast ◆◆ Somatic, Material, FocusRange 60 feet; Area 20-foot diameter burst You create a burst of cold energy that coats creatures and objects in the area with formations of ice. The burst deals (1d6 per level) cold damage and each creature in the area must make a Fortitude save.Critical Success…
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Frigid Darkness
Frigid Darkness Spell 3 (Spell, Necromancy, Cold, Fear)Cast ◆◆ Verbal, Somatic, FocusRange 60 feet; Area 30-foot diameter burstDuration sustained, up to 10 minutes You create a zone of freezing mist that drains the life force from those who enter. The area is a Slow-Forming Hazard Zone: creatures that trigger the hazard take (1d6 per 4…
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Grease
Grease Cantrip 1 (Spell, Conjuration)Cast ◆◆ Verbal, Somatic, FocusRange 30 feet; Area 4 contiguous 5-foot squares, orTargets 1 unattended object or object held or worn by a willing creatureDuration 1 minute You conjure grease. Choose one of the following effects: Area All solid ground in the area is covered with slippery grease. Each creature standing…
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Fire Blast
Fire Blast Cantrip 1 (Spell, Evocation, Fire)Cast ◆◆ Verbal, Somatic, Material, FocusRange 60 feet; Area 5-foot square You hurl a ball of flame at the square, which pulses with heat before detonating in a blast of flame. You deal (1d6 per 2 levels) fire damage to any creatures in the initial square, with a basic…
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Sleet Storm
Sleet Storm Spell Level 6 (Spell, Conjuration, Cold)Cast ◆◆ Verbal, Somatic, Material, FocusRange 150 feet; Area 30-foot diameter cylinderDuration sustained up to 10 minutes You call down freezing rain and sleet in a 20-foot-tall cylinder. The ground in the area is covered with slick ice, making it difficult terrain. The area is a Hazardous Area:…
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Hazard Zones
Many spells create ongoing effects that harm creatures that move through or occupy an area. The rules of this section apply whenever a spell or effect states that it creates a “Hazardous Zone.” Whenever a creature enters the effect’s area or starts its turn in the effect’s area, the hazardous effect triggers as described in…
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Caustic Smoke
Caustic Smoke Spell Level 6 (Spell, Conjuration, Acid)Cast ◆◆ Verbal, Somatic, Material, FocusRange 60 feet; Area 1 squareSaving Throw basic Reflex A spray of acidic droplets materializes in the target square, spattering angrily as they vaporize to fill the air with a thick red cloud of acidic smoke. The initial spray deals (1d6 per 2…
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Spell Archetypes
Area Denial These spells zone off a section of the battlefield and make it punishing for enemies to go there. They narrow the enemy’s tactical options, often with the goal of directing the enemy toward prepared defenses of a killzone. These spells should not have an initial effect on targets in the area. They form…
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Basic Balance Math
To Hit Chance Ranged Attack Balancing Cover is plentiful and effective. Taking basic cover gives -4 to attacks. Taking full cover gives -6 to attacks. Raising a shield gives -2 to attacks. Being hit by a melee attack disrupts cover, including the cover provided by a shield. Ranged attacks further than 30 feet away have…
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Fire Bolt
Fire Bolt Cantrip 1 (Spell, Attack, Evocation, Fire)Cast ◆◆ Verbal, Somatic, FocusRange 100 feet; Targets 1 creature You hurl a mote of fire at the target. Make a spell attack roll. The bolt deals fire damage equal to (1d6 per 4 levels) + your spellcasting ability modifier.Critical Success double damage plus (1d4 per 4 levels)…