Author: Ian Story
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Attack of Opportunity
Attack of Opportunity ⤾ Trigger: A creature within your reach that you can see makes an attack with a ranged weapon or uses an action with the Manipulate, Concentration, or Vulnerable keywords. You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. This Strike doesn’t count toward…
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Actions
Multiple Attack Penalty (MAP) If you use actions with the Attack trait more than once on the same turn, all attacks after your first become less effective. After using each Attack action, you gain a Multiple Attack Penalty point. For each Multiple Attack Penalty point, you take a -5 penalty on attack rolls (including spell…
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Activity Resolution
You will take many actions as an adventurer, each of which may end in success or failure. Typically, the DM will only call for a dice roll if there is a possibility of success, a possibility of failure, and there are interesting consequences on both a success and a failure. For routine tasks performed without…
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Ability Scores
The Five Ability Scores Strength Strength measures your character’s physical power and endurance. Strength is useful if your character plans to engage in hand-to-hand combat wearing heavy armor. Your Strength modifier influences your melee damage rolls, your Hit Points, your Fortitude saving throws, and how much your character can carry. Dexterity Dexterity measures your character’s…
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Spells
Casting Spells The casting of a spell can range from a simple word of magical might that creates a fleeting effect to a complex process taking minutes or hours to cast and producing a long-term impact. Casting a Spell is a special activity that takes a number of actions defined by the spell. When you…
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Stupefy
Stupefy Cantrip 1 (Spell, Enchantment, Incapacitation, Mental)Cast ◆◆ Verbal, Somatic, FocusRange 30 feet; Target one creature You overload the target’s thoughts, leaving them stunned and unable to act. The target must attempt a Will save.Success (+5) The target is unaffected.Success The target is stunned 1.Failure The target is stunned 7. If the target takes damage…
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Hold Portal
Hold Portal Cantrip 1 (Spell, Abjuration)Cast ◆◆ Verbal, Somatic, FocusRange 30 feet; Target one portalDuration sustained, up to 10 minutes You magically seal shut a door, gate, window, or shutter. The portal must be closed for this spell to work. As long as the portal is not lodged open and could normally be closed with…
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Dispel Magic
Dispel Magic Cantrip 1 (Spell, Abjuration)Cast ◆◆ Verbal, Somatic, FocusRange 60 feet; Target one ongoing spell within range, or one creature actively casting a spell You attempt to unravel the magic behind a spell. The target can be an ongoing spell, or you can target a caster as they attempt to cast a spell (via…
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Disrupt Spell
Disrupt Spell Cantrip 1 (Spell, Abjuration, Ward)Cast ⤾ SomaticTrigger a spell or magical effect targets a creature or square within this spell’s area.Area 10-ft emanation You attempt to disrupt the spell’s energy. Make a potency check (d20 + your level + your spellcasting ability modifier) against the caster’s spellcasting DC.Success (+5) The triggering spell or…
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Deflect Missile
Deflect Missile Cantrip 1 (Spell, Abjuration, Force)Cast ⤾ SomaticTrigger a thrown object or ranged weapon attack targets you or a creature within this spell’s area, or passes through the spell’s area.Area 10-ft emanation You create a shimmering field of force to deflect incoming projectiles off course. Until the start of your next turn, any attacks…